Shadowlands Alpha Build 34365 – Viele Customization-Optionen, Torghast und mehr

  • Tauren erhalten neue Hautfarben, Körperbemalungen und Gesichtsbemalungen.
  • Zwerge erhalten neue Frisuren, Ohrringe, Federn an den Ohren, Nasenringe und Augenfarben.
  • Goblins erhalten die Möglichkeit ihre Ohren zu ändern.
  • Goblins erhalten Ohren, Frisuren und Nasen.
  • Menschen haben die Möglichkeit zwischen drei Gesichtsform zu wählen.
  • Untote erhalten neue Augenfarben.
  • Gnome erhalten Ohrringe, Bärte und Augenbrauen.
  • Das Schlachtzugs-Set für den Schlund wurde gefunden.
  • Das Ketten-Set des Schachtzugs Schloss Nathria gibt es nun komplett.
  • Es gab neue Modelle für Gleven, Schwerter, Monster und Einrichtungsgegenständen.
  • Jäger und Mönche haben nun Zugriff auf Torghast.
  • Die neue Startbereich in Torghast ist nun verfügbar.
  • Torghast erhält nun ein System welches die Spieler ausbremst desto weiter sie kommen.
  • Es gab Änderung wie viele Tode pro Gruppengröße in Torghast auf einer Ebene möglich sind.
  • Der Dungeon Nebel von Tirna Scithe mit drei Bossen ist jetzt verfügbar.
  • Beim Frisör gibt es ein neues UI.

Feedback zum Druiden in Shadowlands

WoW-Entwickler Sigma het erneut sich im Feedback-Forum zum Druiden zu Wort gemeldet. Er räumt ein das einige der Probleme erkennt. Besonders bei den Fähigkeiten Restoration Affinity und Heart of the Wild. Die Fähigkeit Sylvatican Charm wurde ebenfalls geändert um mit Frenzied Regeneration besser zu funktioniern.
Er möchte aber auch anmerken, dass viele Animaboni noch nicht angeglichen wurden.

blizzard-logo-bluetracker | FEEDBACK: DRUID CLASS CHANGES von Sigma (Zum Beitrag)

I do see the problem on Resto Affinity+HotW. But since Resto doesn’t have a native form, changing this would amount to saying “simply cancel any form when you press Resto HotW.” That feels like an odd thing to force on the player, when they can already cancel form at any time. In the current setup, a player who presses HotW and then decides they want to use another Bear or Cat option before starting to heal has the option, and that seems worth preserving–even if it probably makes you want to keep a Resto button accessible from your form.

Made Sylvatican Charm work with Frenzied Regen. It was designed with Resto HoTs in mind, but this is a neat interaction for people playing Guardian. Its uptime will still be much better if you keep Resto HoTs on yourself.

In general, Torghast powers have very little balance so far, so I want to be a bit careful about feedback over what build is strongest. The Druid synergies around shapeshifting (capped by the epic power Lycara’s Sash) are definitely strong, and that might distort the feeling of other builds until balance of Torghast a whole is further along. Our goal would be that something like Grasping Tendrils could play into a winning run, in a situation where it shines due to the presence of, say, Sylvatican Charm and Rootwood Scarab.

Torghast

Torghast hat in diesem Alpha Build wieder einige Änderungen. Am Interessantesten ist wohl das neue Qual-System. Jäger und Mönche haben nun Torghast zu betreten. Es gab aber auch einige Schwierigkeitsänderungen.

Qual-System

Das Qual-System in Torghast soll dafür sorgen, dass der Spieler/die Spielergruppe irgendwann so geschwächt ist, das sie nicht weiter im Turm vordringen können. Dazu erhalten die Spieler, ab etwa Ebene 10, Debuffs.

  • Torment: Might of the Upper Reaches – Euer erlittener körperlicher Schaden erhöht sich alle 60 Sekunden um 1%. Dieser Effekt ist stapelbar.
  • Torment: Mort’regar’s Echoes – Euer erlittener magischer Schaden erhöht sich alle 120 Sekunden um 1%. Dieser Effekt ist stapelbar.
  • Torment: Breath of Coldheart – Euer verursachter Schaden wird alle 120 Sekunden um 1% verringert. Dieser Effekt ist stapelbar.
  • Torment: Fracturing Forces – Alle 30 Sekunden erscheint ein Schlundgebundener Schattenpirscher, der euch angreift, wenn ihr nicht im Kampf seid. Die Pirscher haben 20% erhöhte Lebenspunkte. Dieser Effekt ist stapelbar.
  • Torment: Eye of Skoldus– Alle 45 Sekunden erscheint ein Schlundgebundener Sucher, der euch angreift, wenn ihr nicht im Kampf seid. Die Sucher haben 10% erhöhte Lebenspunkte. Dieser Effekt ist stapelbar.
  • Torment: Soulforge Heat – Ihr erleidet alle 5 Sekunden 1% eurer Gesamtgesundheit als Feuerschaden. Dieser Effekt ist stapelbar.

Schwierigkeitsänderungen

Die Anzahl der Tode pro Ebene sind nun Tode pro Durchlauf.

  • 1 Spieler: 3 Tode
  • 2 Spieler: 8 Tode
  • 3 Spieler: 11 Tode
  • 4 Spieler: 13 Tode
  • 5 Spieler: 15 Tode

blizzard-logo-bluetracker | FEEDBACK: TORGHAST, TOWER OF THE DAMNED von Kaivax (Zum Beitrag)

Updated May 13

We have a major update to Torghast in this new Alpha build for testers to experience.

Covenant Abilities

You will now be assigned a Covenant when entering Torghast, including that Covenant’s signature and class abilities.

  • Your test character’s Covenant will change daily, cycling through all four Covenants.
    • Developers’ notes: The goal here is to get a look at some abilities before we’re able to fully test the Covenants/Zones they belong to. Please note that Anima Powers do not yet exist for Venthyr, Necrolord, or Night Fae abilities. Additionally, paladins, rogues, and death knights are not quite ready for Torghast, but they’re coming soon™.

Classes

The following classes now have Anima Powers available to them and can now access Torghast, Tower of the Damned:

  • Hunter
  • Monk
    • Developers’ note: Monks are still missing a few powers, but they can begin testing.

Starting Room of the Damned

The Wayfinder in the starting room has been removed, and “Easy”, “Normal”, and “Heroic” runs have been removed. Please pay your respects.

  • Developers’ note: F

The Torghast entryway is now a room that allows you to pick which cell block you wish to attempt, through a series of portals. The portals are:

  • Twisting Corridors
  • Skoldus Hall (quest)
  • Fracture Chambers (quest)
  • The Soulforges (quest)
  • Coldheart Interstitia (quest)
    • Developers’ Notes: To emulate Easy, Normal, or Heroic runs, enter the Twisting Corridors. Other doors will take you to the 6-floor quest runs, which are currently limited to floors 1-6.

All Twisting Corridors runs now end after 18 floors, regardless of difficulty. Delving deeper into the Twisting Corridors unlocks higher floor checkpoints from which to start a run. After entering the Twisting Corridors portal, speak to the Wayfinder to select your starting floor number.

· Gameplay Changes

  • Deaths are now measured on a per-run basis:
    • 1 player: 5 deaths allowed (Tarragrue on 6th death)
    • 2 players: 8 deaths allowed
    • 3 players: 10 deaths allowed
    • 4 players: 13 deaths allowed
    • 5 players: 15 deaths allowed
  • Players can no longer ascend to the next floor without first defeating the Empowered creature guarding the portal.
  • Players who release their spirit after their party members have ascended to a higher floor will resume on the higher floor.
  • Ashen Phylacteries no longer require a killing blow to trigger Maw Power effects that are triggered by destroying them.
  • Shackled Brokers now have more distinct names, and if you snuff out their life force, that broker will remain dead for the remainder of your run.
  • The Broker’s Purse now drops less Phantasma than before, and this amount is now affected by group size.
  • Vendors should now instantly update their displays for all players when a player buys a limited-stock item.
  • Animimics now have a chance to drop something valuable.
  • The first Anima Cell of each run can now be found once you traverse through a portal.

The Jailer’s Torments

At higher floor difficulties, you’ll now find yourselves subjected to additional scrutiny from the Jailer in the form of stacking debuffs that will make your ascent more difficult.

  • A safe area at the beginning of each floor protects players from the effects of the Jailer’s Torments. Players remain safe until they leave the safe area, enter combat, or loot something.
  • The Torments differ by cell block:
    • Eye of Skoldus: The hounds of Skoldus periodically seek out players while they are out of combat.
    • Fracturing Forces: Mawsworn ambushers periodically hunt and stalk players while they are out of combat.
    • Soulforge Heat: The burning heat of the Soulforges constantly sears players for a percentage of their maximum health as Fire damage.
    • Breath of Coldheart: The life-sapping breath of the Coldheart Interstitia reduces player damage the longer they remain on a floor.
    • Mort’regar’s Echoes: Ghastly echoes of the dead haunt players, increasing the magic damage they receive the longer they remain on a floor.
    • Might of the Upper Reaches: The Jailer’s might crushes opposition, increasing the physical damage players receive the longer they remain on a floor.
  • Developers’ Notes: Much like Mythic Keystone dungeons have dangerous affixes at higher Keystone levels, those who ascend Torghast will endure the Torments of the Jailer. This is very much a work in progress and an early look at a system we’re iterating on. Please post your feedback on it in this forum thread.

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